For medium-weed PCs, probably the best realistic online shooter created in the likeness of Army, only in a smaller territory. In fact, this game is an action concentrate, because everything around always explodes, the thymites yell obscenities with a mat along the type “thrust Smoki D#Blit Bl#T” and of course an indescribable feeling of death decorating behind you. There are no screaming schoolchildren (the game is too complicated for them), and even if adolescents appear, they behave adequately (I personally have nothing against children). InSurgency is a type of serious games, turn off the microphones to everyone, lie down on a tree and start shooting suitable waves of enemies with a SCS equipped with a muffler, not understand where you were killed and get satisfaction from the first frags – this is your first impression of this game.
If you affect the general components of the game, we can say that there are two sides of the conflict: rebels (terrorists) and security forces (special forces). Their weapons are distinguished, but the classes are identical.
Its advantage is the presence of a muffler and a drum store on Galil. Otherwise, an ordinary fighter.
The most ordinary class has no buns and advantages.
The same as a specialist.
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhers and points, this guy in skillful hands is able to destroy the enemy wave, knock out an annoying machine gunner or cover the open passage with smoke. To choose from RPG (AT-4), IEA (C-4) or under-barrel grenade launcher firing with smoke grenades or fragmentation-fluid. This class has a shotgun in the arsenal.
It has a muffler and IVO (C-4) in stock.
A shotgun is also available to him.
A class for those who love to shoot everything that moves, a real turret is able to hold the point alone.
Time shooter (Marxman)
It can put optics on his weapons and work out enemies from distant distances, the player who knows how to be in one position and systematically shoot the enemy.
The same as Marxman.
Well, we figured out the classes, now with regard to body kit.
The game is aimed at realism, so the return here is quite strong, to reduce it, there is a thickened barrel for 1 point, in fact a rather situational body kit, helps only with a single shooting mode. There is also a handle (2-3 points, depends on the class) which significantly reduces the return (40 percent so accurately), for “filling” the enemy is the very then. Without leaving far from the topic of the barrel, I would like to touch the muzzle flame. It is very unmasking, so if you want to play for a sniper, I advise you to take a muffler (3-4 points depending on the side of the conflict), it removes the flame, and it also extinguishes the sound quite strongly, so it will be difficult to make out where the shots will come from.
A considerable part of the body kit is occupied by sights, standard flies are not very convenient and the animation of the entrance to the sight of a long, but the hung collimator accelerates aiming, which gives an advantage in the shootout. There are 5 types of sights: a standard flush (who even shoots the fly from the fly), the collimator (1 point), 2 kept (2 points), 4th sight (3 points) and 8th scope (4 points). Each of them has pros and cons of them (well, except the fly, damn what are the pluses) the collimator is good at medium-strict distances where the reaction is important, 2h generally useless TC on loved ones, you cannot keep track of the enemy, and it does not justify itself, the 4th sight is magnificent at medium distances, it allows you to see the panorama of military operations and track the target, 8th is perfectly suitable for distant distances (who would doubt it, yeah).
There are 4 types of ammunition in the game: standard cartridges, tracing, expansive and armor -piercing.
Standard cartridges along with the tracers cost 0 glasses, tracers are used for marking enemies, usually snipers, or for psychological impact on an opponent (when a machine gunner sits in your direction 200 rounds involuntarily becomes terribly terribly). Expansive bullets (1 point) are good against weakly and unarous targets, they have stopping action so that after 1-2 hits the goal either dies, or if it slows down a heavy armored vehicle. Usually no one takes them, these glasses can be spent on more important things. Armor-piercing bullets (2 points), oh these Bad battles accompany me the whole game, they are not only able to kill with 1 cartridge of the target without armor, they can shoot individual places on the maps and bring down heavyweights from 2-3 hits.
On the barrel, you can also put on LCA (3 points) the most useless and playing the detriment of the means, in theory it should blind the enemy when you put a laser in his face, in practice it will unmask and you become easy prey. But the flashlight directed towards the opponent blinds him, and using his hide, you can safely let him in his face.
Available for all pistols except the old grandfather’s revolver, there are 2 points, increase ammunition together, on the Faldo machine 30 rounds. Also on the Galle -can put a drum store for 2 points with a capacity of 75 rounds.
Bullet cartridges can be put on shotgun, they allow you to use a shotgun at medium distances and kill in one shot. I personally prefer a fraction.
Bipods are available to machine gunners and snipers (0-1 points). They serve to reduce the return due to the mobility of the shooter (laying out the brawls of bipods takes some time, and besides, it is quite difficult to spin in a decomposed state).
They finished with body kit, now briefly about weapons:
Shop 30 rounds. Single https://nonukcasinosites.co.uk/review/very-well-casino/ shooting mode or with a cut off 3 cartridges. A fairly accurate weapon that is great for everything except a shootout point blank. Of the minuses, this is the lack of automatic fire, but if this drawback can be reduced to nullified this drawback quickly. This rifle costs 1 point.M4A1
Automatic version M16A4, in fact, everything is the same
Automatic fire mode, a weak muzzle flame does not require a muffler. One of my favorite weapons for security forces. Costs 2-3 points (depending on the class).
Short carbine, fast rotation speed, fast shooting speed, lower accuracy in comparison with brothers. When shooting, it creates a strong mild flame, so I advise you to put a muffler or shoot in bursts. Justifies itself at close and medium distances. It costs 3 points.
Carbine having 3 shooting modes – single, cutting off 3 cartridges and automatic mode. Has a higher rate of fire than mk18. A strong tossing of the barrel when shooting 3 cartridges or in automatic mode, at long distances has less accuracy than a rifle of the same type. The cost is 2 points.
In fact, the game has two Galil, these are Galil Sar and Galil AR, which … do not differ from each other. Store 35 rounds, the accuracy is weaker than the m4a1, but the rate of fire is higher.
M249
The famous “Zaladaika” Insurgency, a 200 rounds store and the largest rate of fire in the game makes this gun the best machine gun in the game. In combination with armor -piercing cartridges, he is able to dig the enemy’s team on the approach to the point.
High accuracy when shooting with bipods makes it possible to use a machine gun at close and medium distances.
M40
Weapons, with the slaughter of which only the Mosin rifle can compare, a 5 rounds store and murder from one hit, makes this hand gun the choice of the best snipers, although at close distances its potential is reduced by 3 times (cost 1 point).
M14EBR
The rifle is available to both the bullet meter and the sniper, it has low accuracy at distant distances, small accuracy does not allow you to shoot bursts, it is recommended for use at close distances in automatic mode. The shop for 20 rounds makes you shoot little, but for sure. It costs 3 points, a single shooting mode, automatic and 3 cartridges are available.
L1a2
In essence, this FN FAL accessible to Americans, a single shooting mode and the low cost of improved ammunition allows us to use weapons for defensive purposes. Shop 20 rounds. The cost is 2 points.
MP5K
The speedy PP is effective at close distances, any machine gun, high muzzle and low accuracy, does not allow it to use it at medium distances. There is practically no return, but it is recharge for a long time. The cost is 2 points. Shooting mode – single, cutting off 3 cartridges, automatic (recommended).
UMP
Powerful PP, low rate of fire and high accuracy allows you to use it at medium distances. The cost is 2 points.
Shotgun
It kills from one shot, you can use it at long -distance distances if you put bullet cartridges (there is a fraction). The cost is 1 point. 12 caliber of 8 rounds in the store.
M9
Pistol 9mm.
15 rounds in the store, high accuracy, accuracy, and rate of fire makes this gun a favorite at the special forces. Small muzzle flame and tossing of the barrel allows you to use this model at close and medium distances. The cost is 1 point.
M45A1
Improved Colt 1911.
A serious 45th caliber kills enemies with 1-2 shots, but high returns and low accuracy reduces the sophistication.
Shop 7 rounds. The cost is 1 point.
PM
Makarov’s pistol from which you can only shoot yourself, and then not always. Low for sure, rate of fire, penetrating and stopping ability, together gives you a chance to just shoot into the air. Shop for 8 rounds. The cost is 0 points.
AKM
Powerful, accurate but not speedy machine. The shooting mode is single and automatic. Effective at all distances, capable of "flashing" walls, an excellent choice for an assault operation. Of the minuses, it is worth noting a large weight. The cost is 0 points.
RPK
The main machine gun of terrorists, a store 75 rounds. Low slaughter, low accuracy and rate of fire does not allow the use of a bullet to suppress the enemy. Usually it is implemented in buildings or on narrow streets. The cost is 2 points.
SCS
Carbin killing with 2-3 rounds, has high accuracy, average rate of fire. There is nothing more to say. Shop for 15 rounds. The cost is 1 point.
M1
Weapons of the Vietnamese War, slaughter below than the SCS, although rate of fire is higher, a weak returns and a strong muzzle flame, at close distances is not much popular. It costs 1 point. Shop for 15 rounds.
AKS-74U
Ksyukha or short. High rate of fire and low accuracy does not allow it to use it at medium distances, at close distances – One Love, to put the turn of the Yankee in the temple, this is the meaning of this weapon. The cost is 2 points. Shop for 30 rounds.
AK-47
The same as AKM, but has less weight and greater rate of fire. Due to the difference in calibers, it has a greater penetrating ability (I will explain, ACM slows down, AK-47 kills). The cost is 2 points. Shop for 30 rounds.
Galil AR
Analogue SAR
Mosin rifle
Analogue M40, you can scream for the king in the Wojs to intimidate the enemy.
Fal
By stats the same as AKM, only a little more precisely, but less faster. The cost is 3 points. Shop for 20 rounds.
MP40
German "shmizer", low rate of fire, smoke from the trunk and high accuracy. There is almost no return in return for a long reloading. The cost is 2 points. Shop 32 cartridges.
Sterling
32th cartridge PP of Great Britain, uncomfortable, constantly steaming, not a speedy piece of iron that no one ever takes. The cost is 2 points.
TOZ
What can I say … Grandfather knew what he was doing, an analogue of M590, but from less stores for 6 rounds.
Model10
The choice of a real cowboy. The most speedy and accurate gun worth 0 points. Of the minuses, the drum for 6 rounds and a long reloading.
A powerful weapon shoots a 45th caliber, more powerful than the kolt of special forces, but has a greater return and smoke after a shot. It costs 1 point. Shop 7 rounds.
We finished with weapons, now let’s go on grenades:
Hand grenade F1
After 4 seconds, she is able to annie everything within a radius of 10 meters. He threw, scared. If I saw that she fell under your feet, could. If you fell from you 8-10 meters, you can lie down and avoid painful death. The cost is 2 points.
Smoke grenade M18
A curtain of smoke, duration 30 seconds, a timer of 3 seconds, is able to distract the enemy’s attention or limit its appearance. The cost is 1 point.
Light -shoe grenade
Stunes all goals within a radius of 4 meters. The cost is 1 point.
C4 (IVO)
Powerful explosives capable of blowing up the enemy ATP, or clean the room. The cost is 4 points.
RPG (AT-4)
Grenade launcher, and that says it all. Destroys goals for half the cards, is able to blow up the point, knock the enemy out of the shelter and undermine SPavn to hell. The cost is 5 points.
AN (Molotov)
A termite -sample incendiary grenade. It costs 3 points, is able to restrain the passage or blow up the point.
So, in line the armor and its modifications:
Light armor (0 points for security forces, 2 among the rebels) gives only 50% of protection against damage to pistols and buckshot (explosions), it will not save from the crazy bullet with AKM.
But heavy armor (2 points with security forces, 3 among the rebels) will protect you from 9mm, buckshot and even bullets accepted on a man from Kalash.
All armor has weight, the larger the weight – the slower and louder you move. Without armor, the player dies from 1-2 hits.
The armor also changes the appearance of the fighter, in some situations it makes sense to select camouflage surround.
Unloading
Unloading is 2 types, this is unloading in 1 point (light) and 2 points (heavy). All unloading has weight, light adds 1 store for each type of weapon and 1 grenade, heavy adds 2 stores and 2 grenades.
Special accessories
PNV – night vision device. The security forces costs 1 point and stains everything in a green monochrome. The rebels costs 2 points and stains everything in ruby colors. Constantly grows and hisses, in general, it asks you to turn it off. Here you probably think “now I will turn on the PNV and I will see everything”, but not. PNV only gives a small toe of visibility within a radius of 15-20 meters, dark places will remain dark, and burning objects will simply blind you. A very situational thing that can save you, or kill you. By the way, there is a countermeal against the NVS-a rocket launcher, it is able to light up the NVD or mark the enemy, it also inflicts periodic damage, or one-time when directed by a direct enters the enemy, its radius is approximately 7-10 meters.
Now, having finished with equipment, I can talk about all kinds of "lotions from the elderly". The game is not new, so I will tell you some of my observations, we will begin:
1) breathing plays an important role in shooting and not only. If the fighter begins to run in for a long time, the weapon will begin to walk in different directions, also the shortness of breath does not allow you to hear enemies, but they really hear how you suffocate.
On the Shift key, clamped in aiming, you can hold your breath and stabilize the sight, when abuse the fighter will also begin to suffocate.
2) Dust – your ally.
Explosions, shots, running on sand or earth create a curtain of varying degrees of education, so for example, under an explosion of RPG or C4, you can run unnoticed, or shoot a hill under the enemy to close it with a review.
3) reloading.
The weapon is reloaded differently.
-If you shot the horn completely, the shutter is twitched (the cartridge is immersed in a chamber), which takes a couple of important seconds for life.
-If you shot part of the horn, or almost the entire one, a new horn is inserted, but the shutter does not twist.
4) do not stand opposite the sun, but it is better to advance when it shines in your back.
5) it makes no sense to shoot from the hip, or on the run.
6) Unpleasant shops are placed back in the punch, so such a situation is possible when there will be 5 rounds in each of your horns.
7) You can charge +1 cartridges into the weapon if it reload it at the beginning of the round.
8) a tactical compass opens on the key, indicating fast teams and azimuth, TC large no sense in screaming “enemy on the left”, just open the compass and give the allies navigation. You can also use a card with an airbrushing mark (squares, type like in a battles).
In principle, this is all worth knowing about the game, in the end I will attach a short gameplay that reveals the game.
Gameplay




















